3. Shogo: Mobile Armour Division. Made by what is possibly the nerdiest, otaku-iest studio in the world, Shogo: Mobile Armour Division follows the story of Sanjuro and his giant robot. The only major problem with Shogo was the fact that mech based combat used the same physics as infantry based combat, which led to some clipping problems, but all in all it was balanced. You could pretty effortlessly kick ass in your super advanced mech, but would get your ass throughly handed to you on the ground....and I do mean thoroughly. The difference between mecha and infantry was huge.
4. Red Baron: A realistic World-War I flight sim, Red Baron was one of the other games that dominated my joystick days. You take too much damage, you're fucked. You get hit by incinerary rounds, you're fucked. You try to attack an aerodrome without carful planning, long range attacks and lots of manuvering? AA will eat you alive.
It was a powerful experience, just playing. That, and the "Baron" gametype was just cool. Red Baron/Blue Baron/Yellow Baron. They're might have been a Pink Baron as well. Kinda like keep away, but instead of just keeping away, you need to either A) Kill a baron or B) Get kills as the Baron.
If I think of anymore of the older franchises, I'll add them. If you can think of one, tell me in the comments!
Showing posts with label old games. Show all posts
Showing posts with label old games. Show all posts
Saturday, October 2, 2010
Friday, October 1, 2010
An extensive list of franchises I'd like to see revived
Every now and then, I'll play a game and think. "Wow, this is fantastic: I would like to play more of this". Afterwards, much to my dismay, I realize there isn't any more. Discontinued, no longer supported and so on. The kind of game that if you ask most people if they've played they'll give you a blank stare.
1. Battlezone: The first game was launched in 97' and was popular enough to recieve an expansion, Red Oddysey. The first game had a remarkably strong story for the time: You are Grizzly One, a hovertank commander, and part of the secret space force of the US Army. It's 1965-ish, and you have to scavenge for a material called bio-metal on the Moon, Mars, Titan, Io, and Venus and so on. Scavenged Bio-Metal can be recycled into vehicles, supplies and buildings at a "Recylcer". Multiplayer was either 1v1 recycler games or deathmatch
All you really need to know is you fight space-commies with a gun that shoots earthquakes.
Battlezone was followed up with Battlezone 2. Not nearly as strong a story, but the gameplay was vastly improved. You could have more then two recyclers in multiplayer, and that made for some seriously chaotic battles.
All in all, this is the only franchise I have ever played that has blended RTS with FPS, and does it really well.
2. Star Trek: Armada: An RTS game based on the Star Trek universe, like Battlezone above, it got a sequel with a better GUI, but weaker story. I loved mass-producing Akira-class, and going and fighting Borg. Multiplayer was a blast, the big problem was a few really, really broken strategies. Case in point: Nebula-Class spamming as Federation, or Transwarp spamming as the Borg.
More to come.
1. Battlezone: The first game was launched in 97' and was popular enough to recieve an expansion, Red Oddysey. The first game had a remarkably strong story for the time: You are Grizzly One, a hovertank commander, and part of the secret space force of the US Army. It's 1965-ish, and you have to scavenge for a material called bio-metal on the Moon, Mars, Titan, Io, and Venus and so on. Scavenged Bio-Metal can be recycled into vehicles, supplies and buildings at a "Recylcer". Multiplayer was either 1v1 recycler games or deathmatch
All you really need to know is you fight space-commies with a gun that shoots earthquakes.
Battlezone was followed up with Battlezone 2. Not nearly as strong a story, but the gameplay was vastly improved. You could have more then two recyclers in multiplayer, and that made for some seriously chaotic battles.
All in all, this is the only franchise I have ever played that has blended RTS with FPS, and does it really well.
2. Star Trek: Armada: An RTS game based on the Star Trek universe, like Battlezone above, it got a sequel with a better GUI, but weaker story. I loved mass-producing Akira-class, and going and fighting Borg. Multiplayer was a blast, the big problem was a few really, really broken strategies. Case in point: Nebula-Class spamming as Federation, or Transwarp spamming as the Borg.
More to come.
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